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Production & Systems

What separates senior Go engineers from the rest. This section covers everything needed to design, build, deploy, and operate Go services in production -- from architectural patterns to performance optimization to low-level language features.


# Topic What You'll Learn Level
1 Design Patterns in Go Factory, strategy, observer, decorator, middleware, DI Advanced
2 gRPC & Protocol Buffers Service definitions, streaming, interceptors, gRPC-Gateway Advanced
3 Database Patterns database/sql, connection pooling, transactions, migrations Advanced
4 Distributed Systems Circuit breaker, retry with backoff, rate limiting, bulkhead Advanced
5 Production Go Structured logging, graceful shutdown, health checks, config Advanced
6 Profiling & Performance pprof, benchmarks, escape analysis, allocation reduction Advanced
7 Build Tags //go:build, conditional compilation, platform-specific code Advanced
8 Code Generation go generate, stringer, custom generators, AST manipulation Advanced
9 CGo Calling C from Go, memory management, performance cost Advanced
10 Reflection reflect package, type introspection, struct tag parsing Advanced
11 Unsafe Package unsafe.Pointer, memory alignment, zero-copy conversions Advanced
12 Plugin System plugin package, limitations, production alternatives Advanced

Interview Quick Hits

  • Go design patterns look different from Java/C# -- composition over inheritance, no abstract classes
  • gRPC with protobuf is the standard for inter-service communication in Go microservices
  • database/sql.DB is a connection pool, not a single connection -- configure pool settings
  • Circuit breakers, retries with jitter, and rate limiting are table-stakes for distributed Go services
  • Know how to use pprof to find CPU and memory bottlenecks -- this is what senior interviews test
  • CGo has significant overhead per call (~100-200ns) -- "CGo is not Go"